Showing posts from July, 2011

Teenage Mutant Ninja Turtles II: The Arcade Game

After the crushing disappointment of the first Ninja Turtles game for NES, Konami had to make it up to gamers big time. What made it even worse: the first arcade game was released around the same time, giving gamers the exact gameplay they were expecting. So it makes sense that for the follow-up they would port said game and fulfills everyone's wishes. Teenage Mutant Ninja Turtles II: the Arcade Game was released in 1990 to the delight of gamers everywhere. A beat em up like Final Fight and Double Dragon, the arcade game was everything we expected and then some, featuring a never ending supply of cameos from the cartoon, 2 player co-op and your choice of Turtle, each with subtle differences. I can remember spending illegal amounts of money playing the game every week with friends and strangers alike as I was fully entrenched in Turtle mania. The NES port, while not arcade perfect is well done and succeeded in washing away any lingering memories the first game had

Final Fantasy XIII-2 Preview

There were a lot of people that bashed Final Fantasy XIII. Some even wonder why they would think to make a second game when the first game was so bad. But the first game actually was pretty good, it was just different then your typical FF game. FF13 was a bit of a letdown for me as I waited for several years for it to come out I was expecting it to be amazing. I had high expectations that it didn't quite meet for me, but I still enjoyed the game. Final Fantasy XIII-2 is scheduled for release early in 2012. This game is looking to promise to be a great game and a better experience than Final Fantasy XIII. From what has been revealed about the game so far it looks like Sarah, Lightning's sister will not only be a playable character but one of the main characters in this game. The battle system uses the same paradigm shift that FFXIII had but with extra features added to it. It will have a cinematic actions features that require having to press buttons during a

Need For Speed: Hot Pursuit

2009′s release of Need For Speed: Shift was a kind of reinvention of the series. Shift focused on legal, closed course racing and had a physics system that leaned towards a more simulation type experience as opposed to an arcade racer feel. It was met with a fair amount of good press and critical acclaim, receiving higher scores than any of the previous three NFS releases. So in hopes of upping the ante, EA handed the keys to the Need For Speed franchise over to Criterion Games, best known for developing the Burnout series. It would seem the move has paid off nicely. What always impressed me the most in the Burnout games- other than the spectacular crashes- is Criterion's ability to create such a sense of speed. The developer's experience is evident here as it's almost a wonder that some of these cars don't take flight. The breakneck pacing helps feed the sense of urgency you get when trying to outpace that patrol car that's right there in your rear

The Sims 3 for the DS

In a normal day, what do most people do? Wake up in the morning. Use the restroom. Shower. Brush your teeth. Eat breakfast. Go to work for several hours. Go home. Watch TV. Eat. Watch more TV. Go to sleep. Repeat. Since we already live through this monotonous process, why would we want to play a video game in which you go through the same exact process? Well... The Sims 3 (for DS) is more like the PC games rather than previous Sims-based video games, and allows you to create any kind of character you like. You can even go so far as to use the stylus to stretch and contort the face until it looks exactly how you'd like. You pick out four attributes (lucky, brave, artistic, etc.) that effect its conversations with other Sims and goals in its life. You also choose a lifetime goal and a house to move into and, finally, a job. Then it's up to you what you want to do. Get married, get a roommate, quit your job, yell at a perfect stranger - almost anything your heart de

Call of Duty - Black Ops

After another year of controversy and a ton of media coverage we're back again in the hands of Treyarch, usually in the shadow of its "bigger brother" Infinity Ward with the hottest franchise of the moment, Call of Duty. We find out if a new approach, and setting, can invigorate a series that some are losing faith in. With the release of Modern Warfare 1, we saw the invention of a completely new game, far away from what the Call of Duty fan base was used to and a re-invention of the IP Activision had created. Ditching the WW2 setting we saw a new direction, backed up by a revolutionary multiplayer experience and an explosive single player narrative that Hollywood would have been proud of. Since then both Infinity Ward and Treyarch have been given the reins to the title, each trying to outperform the original in every single way, with sales only growing with each release. Does Black Ops continue the trend? In a word, yes. Call of Duty: Black Ops offers mo